Source: http://itunes.apple.com/us/app/ninja-turtles/id456911672
Saturday, 1 October 2011
Radio Shack lists iPhone 5 for Sprint and more
Radio Shack may have shown its eagerness to account for the iPhone 5 with inventory listings for several models. The retailer lists versions for Sprint as well as for AT&T and Verizon, 9to5 showed. Each version also had 16GB and 32GB versions....Source: http://feeds.macnn.com/click.phdo?i=9227f2e9e289c1431706fca89452f9b0
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Would a 64 GB iPhone affect your buying decision?
Source: http://gigaom.com/apple/would-a-64-gb-iphone-affect-your-buying-decision/
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Apple Begins Seeding 10.7.2 11C71 and Sends Out Premature iCloud Welcome Emails
Apple has started seeding a new Lion 10.7.2 (11C71) build to developers, though it is not yet appearing to all developers. The new build lists no new issues and includes a Lion Recovery Update which includes improvements to Lion Recovery and addresses an issue with Find My Mac when using a firmware password.
Apple has also sent out some premature iCloud welcome emails. AppleInsider publishes a welcome email that was sent to one of its readers:
The link to the instructions found in the email is not yet active. Apple must be making final preparations to launch iCloud. iCloud is expected to launch alongside iOS 5. We should hear more about the service at next week's media event which takes place on October 4th.
Recent Mac and iOS Blog Stories
• Page 2: iPad 3 'Prototype' Image Circulating [Updated]
• Widespread MobileMe Outage Affecting Mail, Me.com, and Find My iPhone
• World of Goo Offered 80% Off In Anniversary Sale
• Case-Mate 'iPhone 5' Cases Headed to AT&T
• Foxconn's $12 Billion Plan for Brazilian iPad Production in Trouble
The Week in iOS Accessories: Feeling remote
Source: http://rss.macworld.com/click.phdo?i=b09427f436769515b685553039000ce4
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Friday, 30 September 2011
Apple pulls iPod clickwheel games from iTunes Store
Apple has silently dropped access to an "iPod Click Wheel Games" section on the iTunes Store, AppleInsider notes. Until this week, it was possible to get to the section via a drop-down menu for the App Store. Apple began selling games for clickwheel iPods in 2006, but they were quickly eclipsed two years later with the introduction of the App Store for the iPhone and iPod touch....Source: http://feeds.macnn.com/click.phdo?i=1aabee867a016dc462df02506f69412c
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AT&T already stocking iPhone 5 silicone sleeves in stores
Source: http://feeds.appleinsider.com/click.phdo?i=f8592592c948e8b47c906ef03822932c
Liveblog: Amazon's September announcement
Source: http://rss.macworld.com/click.phdo?i=0ee8ddf8dced9446ddaa11739856eae7
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Psystar loses appeal to Apple on attempt to sell Mac clones
The US Ninth Circuit Court of Appeals on Wednesday rejected Psystar's appeal over its loss to Apple. The decision upheld an earlier verdict that the Florida PC builder was violating Apple's copyrights for Mac OS X through its promotions and violating the DMCA (Digital Millennium Copyright Act) through hacks that got Mac OS X to load on generic Intel hardware. Psystar's lone win was a right to public access of court records, denying Apple's request to seal them after the court procedure was finished....Source: http://feeds.macnn.com/click.phdo?i=0abc5d27a12985717b5369c8276be488
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Epson Megaplex MG-850HD Projector is ready for your iPhone, iPad

Epson has an HD projector that was designed with Apple customers in mind. The MegaPlex MG-850-HD has all the bells and whistles you would normally see on a mid-range projector including HD 720P support, a brightness of 2800 lumens and built-in speakers, but it's the projector's connectivity options that make it interesting.
This particular model has a dedicated dock that's compatible with the iPhone, iPad and iPod touch. This dock makes it easy for you to take the contents of your iOS device and display it on a 40-inch screen. The projector will even charge your iOS device when you have it docked. If you have a Mac or a PC, you can use the on-board USB port to connect your device to the projector as well. These connectivity options are convenient but they will cost you. The Epson MG-850HD lists for a pricey $799.
Epson Megaplex MG-850HD Projector is ready for your iPhone, iPad originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 29 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.
Source: http://www.tuaw.com/2011/09/29/epson-megaplex-mg-850hd-projector-is-ready-for-your-iphone-ipad/
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Opinion: Oh, and about those iPods...
Does October 4 spell the death of traditional iPods? It makes a good headline, but the reality is, probably not. Here's what Chris Breen expects to see.Source: http://rss.macworld.com/click.phdo?i=00ef59c0fd6e29e0a8f5fa450af6d84b
New, Faster MacBook Air
Source: http://www.apple.com/macbookair/?sr=hotnews.rss
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Thursday, 29 September 2011
iOS game revenue survey: 50% of App Store games make less than $3k

Developer Owen Goss (the mind behind Landformer and Baby's Musical Hands) has spent the last few weeks or so putting together a really comprehensive survey on revenue for iOS games and apps, all based on answers from 252 actual iOS developers. He's shared the results on his blog, and they're pretty fascinating. Unfortunately, as he states early on, this is a pretty informal survey, with a self-selected sample group that's on its honor to answer truthfully (and some of the questions, Goss admits, may not have been completely clear).
But there's still some interesting info in here. The majority of the developers polled are working independently, and a surprising amount of them, exactly 50%, are working on their own as a one-person shop. And while some developers have made a lot of money on the store (the average lifetime earnings is actually around $165k), most developers don't make more than a few thousand dollars. 50% of developers polled in Goss' survey have made less than $3,000 in all of their app sales. The median game, too, made less than $1000, though of course there were some games that made much less and much more.
Goss also found a few other interesting stats, like the fact that most developers tend to make more revenue as they release more games (which is logical -- of course devs get better at making, marketing, and selling games as they get more experienced at it). If you're a developer, an aspiring dev, or just interested in how the iOS dev grind goes, you'll want to read through the results of the survey.
iOS game revenue survey: 50% of App Store games make less than $3k originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 29 Sep 2011 18:05:00 EST. Please see our terms for use of feeds.
Source: http://www.tuaw.com/2011/09/29/ios-game-revenue-survey-50-of-app-store-games-make-less-than/
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10.7: Preview.app Magnifying Glass
Press the accent/tilde key, and a magnifying glass will appear. You can drag it over the document to zoom in, and then dismiss is by pressing the accent/tilde key again.
[crarko adds: There's also a corresponding new 'Show Magnifier' menu item in the 'Tools' menu of Preview.]
Source: http://feeds.macosxhints.com/click.phdo?i=d25de5e4214947f054cc412af1484e6e
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